This is my own personal project that I wanted to do to improve my gameplay design skills, specifically in the Camera area of the 3C’s. My goal was to do a deep dive into Unreal Engine 5’s camera system and create a variety of camera systems seen in the video game industry.

First off I learned the proper setup of Character -> Player Controller -> Player Camera Manger. Next would be testing out playing Camera animations, and using Camera Modifiers to adjust variables in real-time.

A simple but fun creation was making a static and dynamic camera volume that blends between the player camera and a camera I set up on the level. It created a cinematic feel with little effort.

For some of the harder things to tackle, we’re setting up modifiers to do things such as a Pitch Arm adjustment. Currently, I am still working on a Yaw follow system and a Camera Dithering system.